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Ilkka Takala
Eril Engine
Merge requests
!10
Transparency bugs
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Merged
Transparency bugs
transparency_bugs
into
master
Overview
0
Commits
2
Changes
6
Merged
Ilkka Takala
requested to merge
transparency_bugs
into
master
3 years ago
Overview
0
Commits
2
Changes
6
Expand
Fixed depth of transparent objects, no longer rendered on top of existing geometry
0
0
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master
master (base)
and
latest version
latest version
b33c1aaf
2 commits,
3 years ago
6 files
+
55
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116
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6
Search (e.g. *.vue) (Ctrl+P)
Engine/OpenGLRenderer/include/RenderBuffer.h
+
2
−
22
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@@ -46,34 +46,14 @@ private:
uint
ColorBuffer
;
uint
BloomBuffer
;
uint
AccumBuffer
;
uint
RevealageBuffer
;
uint
DepthBuffer
;
PostBuffer
(
const
PostBuffer
&
);
PostBuffer
&
operator
=
(
const
PostBuffer
&
);
};
class
TransparencyBuffer
{
public:
TransparencyBuffer
(
int
width
,
int
height
);
~
TransparencyBuffer
();
void
Bind
();
void
Unbind
();
uint
GetBuffer
()
const
{
return
FrameBuffer
;
}
void
BindTextures
();
private
:
uint
FrameBuffer
;
uint
AccumBuffer
;
uint
RevealageBuffer
;
TransparencyBuffer
(
const
TransparencyBuffer
&
);
TransparencyBuffer
&
operator
=
(
const
TransparencyBuffer
&
);
};
class
SSAOBuffer
{
public:
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